When the overpaint is ready, I enumerate the parts of the weapon to set the priorities. ![]() At this point, the functionality is less important for me than the visual part, however, I still try to make the model believable. When I am happy with general proportions and large forms, I overpaint a screenshot of the model - it helps me to come up with new details and plan the workflow. Then, I observe the design from different angles and fix the necessary parts to fit the chosen design. That is why at this stage, I try to find a balance between big, medium and small forms as well as between zones of details and visual rest. First, I play with large volumes, then go to smaller details. I always go from general to specific parts. It is easy to learn, quite intuitive and allows you to do concept art without paying much attention to the technical aspects of the process. I stay curious about everything related to design, try to analyze my finished artworks and make the next ones better.įor work, I mainly use 3D Coat nowadays. I believe that the learning process is endless, and I still consider myself a student. My main sources for studying different software are Gumroad, Gnomon, and Learn Squared. I love my job and never miss the opportunity to learn something new! While studying at the university, I sculptured, that is why today I spend less time drawing and do more sculpting and modeling. Nowadays, I often do hard-surface design: robots, transport, weapons. ![]() Like many others, when I was a kid, I was keen on science fiction, doodling robots in notebooks and playing video games, and that eventually led me to my future profession. I have been working in CG for more than 3 years. Hi! My name is Maxim Kuharuk, I am a freelance Concept Designer from Kyiv.
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